jnrholistic.blogg.se

Maya basics
Maya basics













maya basics

The are three small buttons in the top right, and each is very important and will be used constantly throughout the modeling process. There are also side, front, and top-view cameras that can be view individually or in a Four View, accessible from the Tool Box.Ĭhannel Box, Attribute Editor, and Tool Settings You can move the camera around several ways, by clicking on the cube in the upper right corner of the window or dragging it around, by holding down alt + Left Mouse Button and panning around, or by selecting one of the camera tools from View > Camera Tools. Your main workspace is viewed by default from a Main Perspective Camera. You cycle through these much faster using the shortcuts on your keyboard using W (Move), E (Rotate), and R (Scale). The Tool Box has a few of the basic tools such as the Move, Rotate, and Scale. As you learn which tools you use most often, adding them to a shelf can save a lot of time in your workflow and make the other shelves almost obsolete to your workflow. You can also create your own Custom Shelf by selecting the small triangle on the far left of the shelves and selecting “New Shelf.” Find the tools you would like to add in the Main Menu Bar and add them by pressing shift + ctrl + Left Mouse Button. Most other actions here do not need to be used often for Second Life besides the snap tools.Įach shelf contains different groups of shortcuts for tools found in the Main Menu Bar. The Status Line displays a variety of options right below the Main Menu Bar, the most important being the Main Menu Bar selection. The ‘Rendering’ set has options for baking textures and shadows for your model. ‘Animation’ has a few helpful tools plus options for Rigging Clothing and Avatars. ‘Polygons’ will be used most frequently for modeling mesh for Second Life. Select the menus to appear in the Main Menu Bar from the drop-down tab in the upper left corner.

maya basics

All the menu sets after “Window” can be changed. There are several levels of depth to the Main Menu Bar.

maya basics

  • 3 Getting Started With Maya - Creating a Model.














  • Maya basics